The Different Levels of a “Gamer”
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The Different Levels of a “Gamer”

Aug 27 Diablo Pajarito  

The term “gamer” comprises several subgroups. For example, one casual gamer subset is the “fitness gamer,” who plays motion-based exercise games.

An all-inclusive term to describe the maligned, often-misunderstood group of people that regularly engage in video, computer, or tabletop games.

Though the percentage of people who participate in such activities has increased in recent years, a certain stigma still surrounds those elite few who can call themselves “true gamers”. These are the people you see getting together for a rousing session of Dungeons & Dragons once a week, or who you will regularly see planted in front of a TV or computer monitor, immersed in the bliss of gamedom.

A number of theories have been presented regarding the rise in popularity of mid-core games. James Hursthouse, the founder of Roadhouse Interactive credits the evolution of devices towards tablets and touch-screen interfaces, whereas others compare the emergence of mid-core games to similar increases in media sophistication that have occurred in media such as television.

This is not to say gamers are the bespectacled hermits that the stereotype has long been. We are everywhere, in many shapes and forms. We live and breathe the likes of Halo, Warcraft, Unreal Tournament, Mage: The Ascension, and more. And the gamer is here to stay.

A gamer is player who partakes in interactive video and board games. Obviously, most of you suck! Come get some. 😉 Regrettably, after all these years, several warrior apprentices known as Noobs still suck! Nonetheless, most of us began as casual gamers.

A casual gamer is a player whose time or interest in playing games is limited. Casual gamers may play games designed for ease of game-play or play more involved games in small groups at a much slower pace than hardcore gamers. The genres that casual gamers play vary, and they might not own a specific video game console to play their games. Casual gamer demographics vary greatly from those of other video gamers. The typical casual gamer is older and predominantly female.

A core or mid-core gamer is a player with a wider range of interests than a casual gamer and is more likely to enthusiastically play different types of games, but without the amount of time spent and sense of competition of a hardcore gamer. The mid-core gamer enjoys games but may not finish every game they buy, doesn’t have time for long MMO quests.

Hardcore gamers spend a good amount of their time playing video games, often have the latest consoles/high-end PCs, and are usually technologically savvy. In addition, they prefer to play games that have depth and complexity and often seek out game-related information.

Professional gamers play video games and deeply study the game to master it and usually to play in competitions. Professional gamers don’t necessarily play for money or earn a salary, but many do.

A professional gamer may also include a hardcore gamer, if he or she meets the additional criteria for that gamer type. In countries of Asia, particularly South Korea and Japan, professional gamers are sponsored by large companies and can earn more than $100,000 USD a year. In the United States, Major League Gaming has contracted electronic sports gamers with $250,000 USD yearly deals.

In the United States, the average video game player is 30 and has been playing video games for over 12 years. In the UK as of 2007, the average video game player was over 23 years old, had played video games for over 10 years, and spent around 11 hours a week playing video games.

It is a well-known fact that girl players are subject to sexual harassment while engaged in online play or tournaments. This harassment often consists of insults based on the gamer being “fat, ugly, or slutty”, that they belong in the kitchen, or threats of abuse, rape, and murder. Nonetheless, according to a study in 2009, 40% of the game playing population is female, and women 18 or older now comprise 34% of all gamers. The percentage of women now playing online has risen to 43%, up 4% from 2004. The same study shows that 48% of game purchasers are female.

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